Supreme Republic
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Post  Admin Sun Nov 18, 2007 6:08 am

Supreme Chancellor
The main man.
The only person in the guild that can order the pirating of a trade route.
He is the supreme commander of the guild.

Supreme Senater
He/She is second in command, to be considered as the supreme chancellor
when he is away.
Deals with problems with players in the guild and is the advisor of the supreme chancellor.
He is also the over ruling diplomat.

Diplomatic Chancellor
Considered as the 3IC.
He looks after all the diplomatic agreements and deals with any broken policy.
Has the power of the 'boot'.

Miliatary Senater
4IC
Deals with all players on the grounds of complaints and alike.
Will be the Officer that looks at the stats of individuals in the guild and advisers
how to get them up.

Senater Of Defence
Checks everyones base defence and advisors what defence is needed and sets a
time for it to be done by.
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These are the ranks for senior officers

Ancient Chancellor
To gain this rank you will require 3000+ econ 900k+ tech 1000+
you will also require these defenses 20/20 p rings or 10/10 disrutor turrest and 10/10 p rings on 80% of bases
NO DEFENSES WEAKER THAN PHOTON
You will also require 15 command centers
all requirments for higher chancellor rank must be met



higher chancellor
To gain this rank you will require 2500+econ 700k+ tech 900k+ fleet
you will also require these defenses 15/15 p sheilds and 5/5 disruptor turrets or
10/10 defection sheilds 10/10 p sheids on 80% of bases
NO DEFENSES WEAKER THAN ION
you will also require 15 command centers
all requireebts for Lower chancellor must be met


Lower Chancellor
to gain this rank you will need 2000+ econ 500k+tech 700k+ fleet
You wil also need defenses of and 10/10 photon turrets 5/5 deflection sheilds on 50% of base
]b]NO DEFENSES WEAKER THAN ION

You will need 10 command centers
all requirements for Chancellor must be met


[u]chancellor

To gain this rank you will require 1500K+ econ 300k+ tech 550k+ fleet
you will also require defenses of 10/10 ion turrets 5/5 photon turrets on 50% of bases
NO DEFENSES WEAKER THEN PLASMA
you will also need 10 command centers
all requirments must be met for


apprentice chancellor
to gain this rank you will require 1000+ econ 100K+ tech 500k+ fleet
you will also need these defenses 10/10 plasma turrets 5/5 ion turrets
NO DEFENSES WEAKER THAN MISSILE
you will also require 10 command centers


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are the ranks for senators (recruits)[b][u]

[b][u]ancient senator

1000+ econ 50k+ tech fleet 50k
plus better defenses than higher senator including plasma turrets on more than half of their bases
plus 5 command centers


Higher senator
1000+ 35k tech 35k fleet plus defences of 2 plasma and 2 ion on each base and 300 fighters per base and 5 coomand centers

lower Senator
800+ econ 2 turrets of any kind (1 plasma 1 ionor greater) of any kind anfd 100 fighters on all bases{/color}

[color=green] senator

300+ econ 1 plasma turret or greater and 100 fighters on all bases

apprentice senator
<300 econ and has not posted base cords

Republic knight
hasnt posted base cords

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
officer ranks of ~SR~

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Join date : 2007-11-17

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